﻿using UnityEngine;

namespace Game
{
    public static class SceneObjectActions
    {
        public static readonly int Idle = Animator.StringToHash("IdleTrigger");
        public static readonly int Run = Animator.StringToHash("RunTrigger");
        public static readonly int Attack = Animator.StringToHash("AttackTrigger");
        public static readonly int BeHit = Animator.StringToHash("BeHitTrigger");
        public static readonly int Die = Animator.StringToHash("DieTrigger");
    }
}